Creative Commons Salon

Last week I was asked by the new Canadian Creative Commons Affiliate to be part of a salon on how artists are using the creative commons. This call sent me straight for the boxes of Mail Art that I accumulating during the final decade of the last millenium. From the top of one of the Renegade Library  archive boxes, I found an "Add & Pass On" book that today is a perfect example of how  marginalized artists in the 1990s were motivated to work collaboratively and in an international context. They were situating their early "scoial media" in the context of Fluxus and Ray Johnson. They were saying over, and over again: I make art in a social and open context.

Flux, September, 1996 (approx.), various contributors. From the Renegade Library archive (L. Klassen 1998- present).

At the salon, I also quoted a text that was written for the Creative Commons by Glen Lowry, Marina Roy, and Joomi Seo, Rob Stone, and Robert Sweeny during QR_U (an open school) at Emily Carr University Concourse Gallery last year. The entire text was written collaboratively over 24 hours using a shared google doc. It can be found in its entirety here:

This is the portion that I read at Creative Commons Salon:

Artists are amongst the most dedicated to the commons, as they do the most in funding the production of creative works that are freely shared with the public. In terms of the amount spent on promotion of the arts, this pales in comparison to the sheer number of talented artist who support their own practice through working in various capacities and making work “in supplement” to their daily labour in other forms of work. The remarkable commitment of artists and artist collectives is tempered by the extremes of a global art market and the “star making machinery” of certain art schools or programs. Within a creative economy, the work of art is highly ambivalent. On the upper edges, the creative output, cultural products of contemporary art stars might approach the returns on investment (ROIs) of more lucrative creative enterprises, such as the gaming industry; in the main, artists who can not be promoted and marketed as top flight entertainers are paid as artisans or more often than not, end up teaching applied skills. In this way, the ideals of the commons are difficult to separate from the necessities of sustainable creative practice.

(Glen Lowry, Marina Roy, and Joomi Seo, Rob Stone, Robert Sweeny, "What is the Open School of the Arts?", Collaobrative Text, QR_U (open school), 2011, page 5.)



QR matters

I am trying to get a handle on materialism.

In the midst of QR_U (an open school) which is essentially a virtual and event-driven --a no-thing-- project, I keep thinking about the relationship of art and things. It's a bit like an irrepresible itch. Big things and little things. My things and other things that I can't seem not to notice. Even things that are not present. Maybe the absent things are the most interesting, come to think of it.

QR_U is a collaborative project that began when Emily Carr University MAA Candidate Elisa Yon asked Heidi May, Adam Stenhouse, and me to help her to launch something that would reflect the Emily Carr community of students and faculty during the upcoming W/HERE Symposium. Early in the design of this project that aimed to produce  an open school within (and without) a school, we looked to QR code technology as a way to invite exhibition participants to actively use the virtual school from the gallery, and for the gallery to be marked by the activity on line.

The QR code has some appeal as a printed thing. The tools needed to create it are free and easy ( but the tools to use it are far less so. To access the meaning behind the symbol, you need an internet-enabled smart phone or ipod upon which to load the free QR code reader app. Like the bar code scanners at retail check-out, the scanner on the phone will work to focus on the ancoring black squares until it registers about 60% of the image at which point it will bleep and begin to process the link to the url or other message hidden within the arrangement of tiny squares.

376516_283127705062611_100000961518100_787408_555854069_nIs the QR code a thing? does it signify a thing? does it make things happen? Those are the questions that the wall-sized QR codes that we hand painted into the QR_U exhibition space might be asking. The codes simply are a link between data and the material world. At QR_U their over-sized reproductions become the stage for an accumulation of ideas in the form of questions, responses and unofficial conversations that are enbaled through the events (open classes) in the exhibition and through the pages of running dialogue in the virtual school at

Adam Rothstein, in "City of QR Codes," Rhizome, September 15 2011, lets the appearance of QR codes on the streeetscape seduce him into a more and more attentive awareness of the marks and scars that the city wears in its undersurfaces and crevices. He is disappointed by our lack of imagination for the potential of this technology to hold enormous quantities of data, when all we use it for is to direct the user to a URL that could have just as easily been typed into the toolbar. He asks, why do things need to re-declare themselves? Why do we continually use technology to brand, re-brand and re-iterate? He is much more intrigued by the possiblity of becoming the scanner --what would it be like to decode everything, every scar on the surface of the street?

In class at QR_U today, we scanned and drew things. Dr Monique Fouquet and Heidi May's class reviewed how Emily Carr students have been taught creative processes and colour theory through various means like correspondence courses, TV and video education, and now internet-based courses. After that discussion, Matthew Isherwood (UBC Curriculum Studies MA Student) led us through a learning experiment: two still life drawings - first, we drew from a 'digital surrogate' then the actual thing was set in front of us to do again. I have not had many drawing classes, so it all seemed to be a lot of attention put onto a simple concept. Clearly, the two dimentional surrogate was much easier to draw, since it had already been compressed into a flat thing. When the actual thing--a chipped and stained hippie bean pot--came out of Matthew's bag it looked very strange -- much smaller and more irregular than our eyes and minds had formulated it, after the predictability of the digital photo.

With the second phase of the experiment, I can assure you that I really sweated to make that strange thing into a flat image... Thinking back on it now, it was something like Rothstein's experience of scanning not just the QR code markers but the neglected cracks and surfaces of the city. I started feeling a stirring --a love for that strange thing in front of me. An untranslatable bean pot -- frustrating and desirable, in the way it makes obvious my lack of technology to store it with a scan and a bleep.